Need For Speed Wost Wanted Requirements:
- CPU: Pentium 4 or Athlon XP
- CPU SPEED: 2.2 GHz
- RAM: 512 MB 0r 1GB
- OS: Windows XP/7/10
- VIDEO CARD: 64 MB 3D video card (NVIDIA GeForce 6200+ / ATI Radeon 9800+ )
- TOTAL VIDEO RAM: 64 MB
- PIXEL SHADER: 2.0
- DIRECTX VERSION: DirectX 9.0c (included on disk)
Need For Speed Most Wanted PC Game In Highly Compressed
Review Of NFS Most Wanted:
What made “Need for Speed: Most Wanted (in Highly compressed)” a big deal? Now, first of all, man, context-wise, “Need for Speed: Most Wanted” had big shoes to fill. It was released in 2005 and had to follow the big act that was “Need for Speed: Underground 2,” which took a lot of the world by storm.
Everybody loved the “Underground” games. It was just the height of the culture.” The Fast and the Furious” movies, all of that was going on right now. And yet, somehow “Most Wanted” did surpass expectations. If you ask fans, many think this is one of the best. Some others think it didn’t quite come off as awesome as “Underground” did, but user reviews, critics’ reviews, and sales numbers show this thing blew everything out of the water.
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It was released November 15th, 2005 on Nintendo DS, Game Boy Advance, GameCube, PC, PS2, PSP, Xbox, and then Xbox 360, and it went on to sell a freaking whopping 16 million copies worldwide, making it the bestselling game in the series.I think some people forgot that.I know I certainly did, but damn. So there’s a couple of things that made this game really special.
Career mode was the main jam and where most people hopped into first, and it was a blast. This was possibly one of the few examples of the career story setup and presentation being actually fairly interesting. The idea was straightforward and simple. You start out with an awesome car, it’s sabotaged, and you’re setting out to take down a special list of elite street racers called the Blacklist.
Racing up that list and knocking out dudes, earning significant car upgrades for your dude along the way really felt like a satisfying version of “Crackdown, “where you were in an open world, taking down targets one by one, but with street racing. Now, throw in a great video game rival jerk character, Razor, a really solid and memorable soundtrack, and decent presentation with full video cutscenes that were interesting, and you’ve got yourself a great experience.
Need for Speed did dabble in this type of cutscene thing, the FMV thing, for years, sometimes cringy, sometimes passable, and with “Most Wanted,” it was just a really good way to play along. Was it a little cheesy? Yeah, but it worked here, and a lot of people really enjoyed it and we’re hooked on it. Oh, and your car. I mentioned you use a really cool car at the start and then you unlock it again after defeating Razor.
BWM M3 GTR:
The BMW M3 GTR with the slickest wrap job, man, that thing was iconic at the time. It graced the cover. It was a lot of people’s favorite car in the game, and yeah, we’re just pausing for nostalgia for a second. Anyway, let’s talk gameplay.
Story aside, most of the time, though, you were straight-up playing and racing. By “Underground,” “Need for Speed” (in Highly compressed) had really nailed the good sense of speed, and that’s no different here. The way the game makes you feel as you’re racing, the onscreen effects to show the element of speed, the air rushing by you, the nitrous boosting to make it even crazier, some of the lighting effects, all of this made for just white-knuckle, intense racing, where sometimes you were holding your breath.
Handling And Drifting:
Now, handling and drift and everything wise, every game was handled a little differently, but it was fun here.
Customization unfortunately wasn’t quite as deep as the “Underground” games, but for most people, it seemed like everything else made up for it, specifically just the bosses, the races, and all the pure fun that there was to be had.
There was free roam through the fake city of Rockport and its three kinds of varied areas, a nice little step up from how “Underground 2” handled the free-roam stuff. It felt more natural, but the best thing was a police chase system.Now, of course, “Need for Speed” (in Highly compressed) was no stranger to police pursuits by this point, but people loved how they handled it here because it was a blast.
OverSpeeding And Cops:
Get caught speeding in front of a cop. A full-on pursuit begins, with a pursuit meter, an escalating heat level, and more and more challenges. The AI could get really crazy. Helicopters would show up, road spikes would be deployed to sabotage you, and you’re trying to dodge and outmaneuver and outrace the cops or take them out with a pretty fun destruction system.
There were chase breakers you could clip and knock into specifically to break up the pursuit. One of my favorites was crashing through a roadside donut shop and triggering a cutscene with a giant donut to fall down and land on the cop cars. I don’t know. That was awesome.
Now, after a pursuit, if you had too much heat, you could swap cars, and especially you needed to be careful because you didn’t want to get your car impounded after getting caught with the three-strike system.
You’re engaging in this and checking out and tracking stats, like the length of pursuit, and accomplishing milestones in this free-roam world to work your way up to a new Blacklist race. The race goes down, there’s some presentation or some cutscene to it, and if you’re good enough.